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TOGC 25 JARAXXUS DOWNPosted by MyaNovember 18, 2009 at 10:24 am
Aqui fica a pic para a posteridade :)
GZ a todos pela bonita kill :)
TOGC 25 BEAST'S DOWNPosted by MyaOctober 20, 2009 at 5:50 am
FInalmente foram down fica a imagem para a posteridade :)
Um "Muito Obrigado" a toda a guild pelo esforço e dedicação.
IC: The Frozen HallsPosted by MyaOctober 1, 2009 at 6:12 amQuote from: Blizzard (Source)
Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel's foundation. While the Lich King's attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.
An epic quest line will present adventurers with the task of weakening Icecrown Citadel's forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards -- including item level 219 (normal) and level 232 (Heroic) loot -- will be offered to those who destroy some of the Lich King's most formidable allies. The Forge of Souls Serving as the first wing in this expansive dungeon, the Forge of Souls will quickly put players to the test of carving through the Scourge stronghold into deeper, more treacherous locations. Jaina will command Alliance forces, and Sylvanas will direct Horde forces. The goal is to ruin the twisted engines known as soul grinders found in this portion of the citadel, and then players can advance -- that is, if the Horde and Alliance forces can overcome the foes who confront them. Bosses
Pit of Saron Accessible only to those who have laid waste to the Forge of Souls' unholy operations, the Pit of Saron will bring Horde and Alliance forces deeper into the Lich King's domain. Players who venture here will immediately be confronted by the lord of this lair, Scourgelord Tyrannus. But defeating him will not be as easy as it seems. Before they can present a threat to Tyrannus, the adventurers, instructed by their leaders, will need to free enslaved allies who have been trapped by the Scourge. Until that happens, Tyrannus will leave all adversaries to his minions, workers of the citadel's mines. Perhaps the challenges here will lend clues as to the whereabouts of the Lich King's private chambers outside of the Frozen Throne, deep within the Halls of Reflection. Bosses
Halls of Reflection With Jaina and Sylvanas leading the way, adventurers who make it as far as these frigid halls will quickly recognize the weapon that lies ahead: Frostmourne, the corruptive, legendary device of the Lich King himself. The Lich King's private chambers are within reach, although they may be the death of anyone who ventures there. Bosses
MimironPosted by ElanurJune 3, 2009 at 5:06 am
FreyaPosted by ElanurJune 1, 2009 at 10:54 am![]() Freya 19.05.09 Ulduar 25Posted by ElanurMay 12, 2009 at 8:36 pm
Ulduar 25Posted by ElanurMay 12, 2009 at 8:35 pm
Ulduar 25Posted by ElanurMay 12, 2009 at 8:30 pm![]() | ||

